
書,始於人:我們為什麼做 ThePeopleBook
在許多人眼中,寫書屬於作家、專家和名人。但真正值得被記錄的經驗,往往來自長期在現場做事的人。ThePeopleBook 希望幫助這些擁有真實經驗的人找到同伴,把分散在頭腦和雙手中的知識,整理成可以被理解、學習與傳承的書。
書,始於人。

在許多人眼中,寫書屬於作家、專家和名人。但真正值得被記錄的經驗,往往來自長期在現場做事的人。ThePeopleBook 希望幫助這些擁有真實經驗的人找到同伴,把分散在頭腦和雙手中的知識,整理成可以被理解、學習與傳承的書。

ThePeopleBook
Most vlogging advice is the same list of tips, recycled over and over. The Receipts is built around honest channel teardowns from people who actually run them. Each vlogger opens up their channel and shows the parts most advice skips: the gear, the day-to-day workflow, the subscriber and view numbers, the video that finally took off, and the ones that quietly flopped. Each contributor breaks down one channel they actually run, whether it is a lifestyle, daily, or travel vlog. They explain what they film, who they film for, what they use to shoot and edit, how the channel grew from zero, what the numbers looked like, the biggest mistake they made, and what they would do differently if they started today. There is no theory here, and no growth hacks that only sound good in a course. If you film your own life and keep wondering why some videos land and others disappear, these are the stories you rarely get to read.

ThePeopleBook
[Problem to Solve] Most of what gets published about a game's release is either a launch announcement or marketing advice. The details other developers would find useful, the budget, the sales over time, the mistakes, are usually left out or kept private. [Unique Value] This book collects first-person write-ups from developers who released a game they built on their own, or close to it. Each chapter is written by one developer, about their own game. Where the developer is willing, the chapter includes the numbers that are usually left out. [What You'll Gain] A clearer picture of what releasing a small game involves: what the developer set out to make, how the release went, and what they would do differently. Some chapters include figures such as cost, sales, wishlists, and refunds; others stay with the story. The accounts are meant to be useful to compare your own work against.

ThePeopleBook
[Problem to Solve] The honest version of "how I got my first paying customers" is hard to find. What's online is mostly polished success stories or courses for sale. The parts that would actually help, the real numbers, the months nothing moved, the things that went wrong, usually stay private. [Unique Value] This is a collection of first-person accounts from people who did it themselves: built a small software product on their own and got it to its first paying customers. Each chapter is one founder, in their own words, with the numbers most write-ups leave out. No theory, no "10 steps to $10k MRR." [What You'll Gain] An honest look at what reaching first revenue actually takes, from the inside: what they built, what they charged, what worked, what didn't, and what they'd do differently. Not a formula to copy, but real accounts to learn from and measure yourself against.
01
提交選題,公開徵集支持。
02
立項通過後公開招募,組成創作團隊。
03
確定大綱,分章認領,共同完成書稿。
04
逐章校讀修訂,達到上架標準。
05
在書城正式上線,創作團隊長期獲得分成。
創始計劃
創始書 · 面向書籍
0%
平台服務費
這些書籍的銷售淨收入,全部歸創作團隊所有。權益登記在書,不因團隊成員變動而失效。
以上線先後為序,滿額即止。
創始成員 · 面向個人
15%
分成上限,按貢獻核定
創始成員從本人參與的每一本書中,獲得淨收入 1% 至 15% 的分成。比例按貢獻核定,由平台服務費支出,不佔用創作團隊的收益。寫作、編輯、撰稿等角色均可申請。
申請經人工逐一審閱,滿額即止。